Colors {
    Colors.black = rgba(0.0, 0.0, 0.0, 1.0)
    Colors.gray = rgba(0.8, 0.8, 0.8, 1.0)
    Colors.darkgray = rgba(0.6, 0.6, 0.6, 1.0)
    Colors.red = rgba(1.0, 0.0, 0.0, 1.0)
    Colors.yellow = rgba(1.0, 1.0, 0.0, 1.0)
    Colors.orange = rgba(1.0, 0.6, 0.0, 1.0)
    Colors.lightorange = rgba(1.0, 0.6, 0.0, 0.25)
    Colors.green = rgba(0.0, 1.0, 0.0, 1.0)
    Colors.blue = rgba(0.0, 0.0, 1.0, 1.0)
    Colors.lightblue = rgba(0.0, 0.0, 1.0, 0.25)
    Colors.cyan = rgba(0.0, 1.0, 1.0, 1.0)
    Colors.purple = rgba(0.5, 0.0, 0.5, 1.0)
    Colors.white = rgba(1.0, 1.0, 1.0, 1.0)
    Colors.none = rgba(0.0, 0.0, 0.0, 0.0)
    Colors.lightblue2 = rgba(0.82, 0.88, 0.94, 1.0)
}

global {
       global.pi_over_four = 0.78
       global.half_pi = 1.57
       global.pi = 3.14
       global.two_pi = 6.28
}

Point p {
      p.shape = Circle {
      	      x = 0.0
	      y = 0.0
	      r = 10.0
	      color = setOpacity(Colors.blue, 0.5)
	      strokeWidth = 0.0
      }

      p.shape2 = Circle {
      	      x = -50.0
	      y = -100.0
	      r = 10.0
	      color = setOpacity(Colors.green, 0.5)
	      strokeWidth = 0.0
      }

      p.text = Text {
      	     x = 0.0
	     y = 0.0
            string = p.label
      }
}

Set X {
    X.val = OPTIMIZED
    X.scale = 2.0

    X.shape = TextTransform {
      	    -- x = 0.0
	    -- y = 0.0
	    -- This accidentally ends up optimized...
	    -- not sure how to actually optimize on this, test it
	    scaleX = X.scale
	    scaleY = X.scale
	    rotation = OPTIMIZED -- global.pi_over_four 
	    -- seems to rotate CCW not CW?

    	    string = X.label
    }
}

-- Set `A` {
-- }

Set `B` {
    override `B`.shape.x = -50.0
    override `B`.shape.y = -100.0
}

Set `A`; Set `B` {
   LOCAL.objFn = encourage boundaryIntersect(`A`.shape, `B`.shape)
}
